- Brave will run a multi-week “vault heist” game across its browser, X, and Discord starting February 3.
- More than 4,000 players have pre-registered for the competition so far.
- Players join via Fanon, pick one of three factions, solve clues, and compete across four weekly phases.
- The top 500 participants will receive prizes, with final results announced February 27.
- The initiative tests whether gamified, participation-based mechanics can broaden Web3 adoption and could become a recurring format if successful.
Beginning February 3, Brave will launch a multi-week vault heist competition that runs across the Brave browser, X, and Discord to test whether entertainment-driven mechanics can broaden Web3 adoption. The event is open to all platforms—Windows, macOS, iOS, and Android—and more than 4,000 players have pre-registered.
Players sign up through the social gaming platform Fanon, choose one of three factions—Brave (orange), Midnight Network (black), or Mythical Games (purple)—and work through encrypted clues, missions, and social challenges. The game unfolds in four weekly phases and asks players to form alliances, spot undercover “moles,” and use prediction mechanics across the browser and social channels.
The competition will award prizes to the top 500 players, with final standings published on February 27. The event operates as part of Brave’s broader Rewards 3.0 Partner Program, which explores new uses for the Basic Attention Token (BAT) and other participation incentives.
Luke Mulks, VP of Business Operations at Brave, described the event as accessible to newcomers and nontechnical players: “Brave Games is free and available to everyone. There’s no need for gaming expertise or technical knowledge.” He added the company plans to refine the format if it performs well: “If we see success with Brave Games, we plan to learn and refine the formula into a scalable, reproducible recurring format that we can offer a range of partners, brands, and projects as an extension of what we currently offer with Brave Ads and Rewards.”
Mulks also noted cultural barriers to Web3 growth: “The biggest blockers we see to broader Web3 adoption at this point are a lack of meeting new potential users with something they’re interested in, and the tribalism within the crypto native echo chamber.” He said the goal is repeated exposure rather than immediate conversion: “Your neighbors and family can’t name 5 Web3 apps or things they use,” he said.
Industry forecasts remain optimistic: according to Precedence Research, the global Web3 gaming market was valued at $37.5 billion in 2025 and could reach $183 billion by 2034.
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